Here are progression shots for the ArenaNet internship test. I never actually finished it. At some point i realized a visa was needed and so i dropped the project.
Screenshots were originally posted on polycount forum.
Last april i joined an online indie game development team as a character artist. The project was a post apocalyptic survival mmo. Sadly it was really time consuming and freelance projects came up very soon after and forced me to leave them. The experience as short as it was, was really great and i learned a lot from it. On many different aspects.
Here are two quick sketch i did. The team was still looking for a character designer so i "assumed" this role to get us started. I
also started to model a first character. it was not meant to be final
art. His only purpose was for the team to learn how to incorporate
dynamic characters in the engine. So there was no proper design behind
it. etc. I had to leave them before i could finish it. :/
Early WIP of a character i'm working on.. I haven't spend a lot of time on it, i'm still looking for the general shapes. Worked something like half a day on it.
The idea here was to create and design a Character, without worrying too much about topology.
"3D Character Design practice" I may retopo and prep him for animation, but it's too early to say.